Krishnaraja Wodeyar III of Mysore · 1794–1868
ಅರಸನ ಆಟಗಳುA King’s Fascination with Games
Krishnaraja Wodeyar III supported painters, musicians and scholars. He also wrote about games, designed card packs and worked on mathematical puzzles. 1811
The king and his court
Krishnaraja’s writing on games
Ganjifa cards designed for Mysore
A suit is a group of eighteen cards. Krishnaraj Chad has four suits, named after Vishnu–Krishna, Shiva, Brahma and Indra: 72 cards altogether. Their banner cards carry different figures.
Krishnaraj Chad
Four suits. Four different banners.
Touch a suit to change the banner. Swipe to explore its other cards.
Original illustrations. The suit colours and banner figures follow the collector’s account published by Global InCH; the drawings and decorative borders are modern interpretations.
A knight’s route through every square
Place your knight on any square to begin. Then follow its L-shaped moves and visit every square once. Returning to a visited square ends your attempt.
Play the puzzle
One knight. 144 squares.
Place your knight: select any square.
Your knight is ready. Hover or focus a square to preview its first moves, then select it to place the piece.
A modern version of the knight’s-tour challenge on a 12 × 12 board. Choose your own route; this does not reproduce the solution on the 1852 silk.
Pachisi: a race around a cross-shaped board
How pachisi works
A race around a cloth cross
Touch a set of pieces to follow its route. Touch the shells to learn how moves are counted.
Each player has four pieces. Touch a set to follow one piece from the central home.
A conventional four-player pachisi board, illustrated for this article. The route demonstration omits throws, captures and safe-space rules.
Pagade Kayi Ata
Follow the connected arms
Touch an arm to follow its piece.
Touch an arm to follow its piece from home, around the board and back.
Each arm has 24 spaces and four pieces. Eight arms have 192 spaces and 32 pieces; sixteen have 384 spaces and 64 pieces. Proportions are simplified. The eight-armed route is an illustration applying the sixteen-armed circuit. The route follows Ludii’s account of the sixteen-armed game, citing R. Vasantha. This is a route demonstration, without dice, captures or safe-space rules. See the historical boards and descriptions ↗
The Dice Game of the Nine Celestial Bodies
A surviving design
Twelve paths arranged like a lotus
Touch a petal, its playing spaces or the inner ring to explore.
Twelve petal-shaped paths
Each curved arm contains twelve playing spaces. Together, the twelve arms form the lotus-shaped board.
R. Gyaneshwara Singh describes this design as Navagraha Pagaday. Photographs shared by Jacob Schmidt-Madsen show pieces shaped like a crescent, a triangle and a lotus.
Simplified drawing: individual zodiac images and inscriptions are omitted. Board photographs ↗ · Playing pieces ↗
The games after Krishnaraja
Sources
This article draws on H. P. Devaki’s account of the Oriental Research Institute manuscript, research by Jacob Schmidt-Madsen, museum catalogues, a published account of artist Sudha Venkatesh and an interview with R. Gyaneshwara Singh. References accompany the relevant passages.
Sritattvanidhi and Kautukanidhi are credited to Krishnaraja by the cited scholars. This article does not claim that we have examined his handwriting. The manuscript’s Sanskrit language and Kannada script follow Devaki’s description. Her article was available as indexed text; the original manuscript has not been examined. We omit conflicting dates given for the work in secondary accounts.
The knight’s tour is a complete modern implementation of the standard open-tour puzzle on a 12 × 12 board. It does not reproduce the separate 1852 silk solution. Players place their knight before the first move, including after a restart. A translucent preview on focus or hover is not a placed piece. Returning to a visited square or having no unvisited destination ends an attempt; visiting all 144 squares wins.
The Dice Game of the Nine Celestial Bodies is identified in Kautukanidhi 9.18 by Schmidt-Madsen. It is not treated as identical to an unnamed zodiac game or to Navagraha Ganjifa. We do not reconstruct its rules from the illustration. The Dadu rules elsewhere in the cited paper belong to a different game.
The V&A dates the games box to 1825–1850 and records its purchase in Paris in 1867. The maker is unknown. Conflicting catalogue fields for its wood and number of games are omitted. The article does not claim the king made it or personally arranged its journey.
The IGNCA packs by Sudha Venkatesh date to 1994 and 2000; they are not cards owned by Krishnaraja. No historical photographs or card paintings have been reproduced. No dialogue, private scenes or personal motives have been invented.
The Ganjifa illustrations are original interpretations of all eighteen subjects listed for a Krishnaraj Chad suit in the Global InCH collector account. The suit colour families and the figures on the Dwaja banners follow the collector account: red/Garuda, yellow/bull, green/swan and black/elephant. The artwork and border patterns are modern interpretations. The carousel opens on Dwaja so readers can compare a documented difference. These are card subjects, not a verified ordering of ranks. The conventional pachisi board and the larger variants are explanatory drawings, not reproduced artwork.
The larger pachisi diagrams follow the archive’s reported counts: eight arms, 192 spaces and 32 pieces; sixteen arms, 384 spaces and 64 pieces. The sixteen-armed board photograph was inspected. The eight-armed arrangement is schematic. The archive calls the central home Mukti Sthala and records the name Pagade Kayi Ata, citing R. Vasantha. Diagram colours, markings and proportions are simplified. The route follows Ludii’s description of the sixteen-armed game, citing Vasantha 2006, pp. 34–37. The eight-armed route applies that same circuit as an illustration; it is not an independently verified rules reconstruction.
The celestial-board diagram follows photographs published by Jacob Schmidt-Madsen and credited to Rangachar Vasantha, together with Singh’s description of twelve arms and 144 spaces. It simplifies the shapes, omits inscriptions and individual zodiac images, and does not supply rules of play. Links open the published photographs; no photographs have been copied into the site.
- Sahapedia: R. Gyaneshwara Singh on traditional Indian board games. Interview, 19 February 2019.
- Max Planck Institute for the History of Science: Rolling the Planets, Moving the Heavens.
- V&A: Games box, Mysore, 1825–1850. Museum number 06409(IS).
- V&A catalogue data: games box O40241. Object history records purchase at the Paris International Exhibition of 1867.
- World Chess Hall of Fame: Indian Silk Magic Knight’s Tour, 1852. Prized and Played exhibition catalogue, 2013.
- Jacob Schmidt-Madsen: The Game of Knowledge, University of Copenhagen doctoral thesis, 2019, pp. 105–106 and notes 169–171.
- Metropolitan Museum of Art: Maharaja Krishnaraja Wodeyar III, c. 1870. Object 2022.253.
- H. P. Devaki: Sritattvanidhi. Kriti Rakshana, National Mission for Manuscripts, April 2006, pp. 18–19.
- Mysuru district government: Jaganmohan Palace, built in 1861.
- Global InCH: Mysore Chada Ganjifa, A Forgotten Royal Card Game. Account of Sudha Venkatesh and her copy of Kautukanidhi.
- Impart Encyclopedia of Art: Mysore Ganjifa.
- IGNCA: Ganjifa Cards, catalogue entries 106 and 107, Krishnaraj Chad by Sudha Venkatesh.
- Jacob Schmidt-Madsen: Discovering Dadu. Board Game Studies Journal 18 (2024), p. 88, note 34.
- British Museum: Top 10 historical board games, section 9, Pachisi. Board, cowrie shells, four pieces and the goal of play.
- Ancient Indian Boardgames archive: Multiple Pachisi Variants, Jaganmohan Palace Mysuru. Eight- and sixteen-handed boards; account citing R. Vasantha.
- R. Gyaneshwara Singh: A Maharaja’s Passion, 29 March 2017. Description of the twelve-armed Navagraha Pagaday.